Artificial Consciousness in Postmedia Art

Tony Maslić, Keynoter

CHALLENGES IN ARCHITECTURE, URBAN DESIGN AND ART

7-8 June 2019 Conference
4-14 December 2019 Exhibition

University of Belgrade – Faculty of Architecture
Serbian Academy of Sciences and Arts, Gallery of Science and Technology

Artificial Consciousness in Postmedia Art

Tony Maslić

ABSTRACT

The quest to decrypt consciousness has increasingly getting a lot of attention in numerous scientific fields. Many are facing the hard problem of consciousness, in which most theories do not agree among each other. From within physics different theories are posed that are consistently in conflict with theories from other fields like biology, psychology, phenomenology, cognitive neuroscience, metaphysics, quantum mechanics and so on. Even the existence of consciousness itself is actually uncertain. The importance of not just getting an insight of what it might be, but rather getting a deeper understanding of what it really is, is becoming more urgent in a world where AI and Machine Learning are rapidly changing the way technology is infusing everyone’s daily life. Are we opening the box of pandora by developing these technologies, as increasingly has been warned by prominent figures of the tech industry, or could this technology solve the bigger problems humanity is facing with, like climate change. What if we accidentally develop technology which manifests signs of consciousness, and how to deal with this. These and a plethora of other questions are becoming so urgent to address that a neutral zone of research and experimentation is required, free from commercial incentives and unbiased within science. Within the territories of Postmedia art this could take place. This paper will explore and present a new study the author proposed to commence at the City University of Hong Kong at the SCM starting in September this year.

Tony Maslić, KEYNOTER

Maslić has been working in a multitude of various media, predominantly in cross disciplinary installations Throughout his work he has explored the relationship of space with politics, social economics, psychology, urbanism, pre- and post war social conflicts, violence, propaganda & populism, cultural identity, group behavior, consumerism, effects of Capitalism, social and cultural displacements and the dichotomy between the digital virtual realm and the physical material world.

He will start a PhD to research Artificial Consciousness in Postmedia Art at the City University of Hong Kong, at the School for Creative Media.

He curated and produced 9 international art events. He participated in shows: TiLt platform, Loutraki, Greece; MuseumsQuartier, Vienna, Austria; the Cyprus Pavilion at the Venice Biennale for Architecture, Italy, as official exhibitor; Remake Festival, Brno, Czech Republic; Skuč Gallery, Slovenia, Ljubljana; Observatoire 4, Montreal, Canada; Yugoslav Biennial for Young Artists, Vršac, Serbia; A-Space Gallery, Toronto, Canada; Escrubir the Europe, Morellia, Mexico; Gallery Michelin Szwajcer, Antwerp, Belgium; Artos Foundation, Nicosia, Cyprus; Neme, Limassol, Cyprus; Las Palmas, Rotterdam, the Netherlands.

tonymaslic.com

Lecture of Tony Maslić The Quest to Attain Artificial Consciousness in Postmedia Art Tuesday, June 11th at 6pm

Small Hall at 6:00 PM

Lecture:

The Quest to Attain Artificial Consciousness in Postmedia Art

Paul Gauguin asked the eternal but seemingly unanswerable question in 1897, with his painting titled:

Where Do We Come From? What Are We? Where Are We Going?

Everything about this question has to do with consciousness, and it has plagued us since the beginning of times, when we got aware of our environment and, more importantly, of ourselves in our surroundings. Recently, the notion of what consciousness really is has become more urgent to answer. Digital tools like AI, Deep Learning, Artificial Neural Networks, Advanced Robotics, Automatized Military Drones are equipped with Assassination Algorithms and infinitely more tech is added to this list and developed almost on a daily basis, which is progressively accelerating its evolution. Technological Singularity, a point in time where technological growth becomes irreversible and incontrollable, is suddenly not so farfetched as a concept anymore, and it appears that it is approaching much faster than anticipated. What will happen if we develop technology that will manifest consciousness, or individual characteristics, or personality even? To be able to recognize this, we first need to thoroughly understand what consciousness is. This, however, forms an impossibility known as the Hard Problem of Consciousness. At this moment there is not even certainty if consciousness really exists. Different Scientific disciplines have developed a plethora of different theories which are incompatible among each other, and the gap of disagreements is widening fueled by contradictions and paradoxical findings. Perhaps we need a unified neutral territory to bring together all those different disciplines in an experimental situation, free from commercial, governmental or military incentives. The field of Postmedia art could offer this domain, and experiments with robotics and audience perceptions could provide a different insight of how to address these questions, thus bringing the ancient question that fascinated Gauguin so long ago back into the arts. This talk will present some artworks which are suggesting a different approach and will invite the audience to think and discuss these issues with an open mind. Ultimately, could digital culture provide insights in this ancient quest or will this knowledge stay out of reach forever?

Short Bio

Tony Maslić is a contemporary artist who has developed his works over the last 30 years, which he exhibited internationally. He represented Cyprus at the Venice Biennial for Architecture in 2014. He will start a PhD at the School for Creative Media, City University of Hong Kong in September 2019, where he will develop his ideas on the connection between the digital virtual realm and our physical material one, focusing on Artificial Consciousness in Postmedia art.

http://www.kolarac.rs/lectures/lecture-of-toni-maslic-the-quest-to-attain-artificial-consciousness-in-postmedia-art-tuesday-june-11th-at-6pm/?lang=en&fbclid=IwAR0cBK3ZB2ddGOvC_TjZv2EawZ36yaUgO69XA1Nmnlu6XClHg8u8uO_WsVo

The lecture will be held in English

Acceptance to start a PhD at the City University of Hong Kong

I am accepted at the City University of Hong Kong, at the School of Creative Media to do a PhD.

Offered is a full studentship to do this, which i accepted. Title of this PhD will be: “Artificial Consciousness in Postmedia Art”. I will study new mechanisms and tools to study general consciousness by using the territory of Postmedia Art, Robotics, Installation Art etc. as a realm outside the human consciousness framework. By approaching, connecting and establishing collaborations with different researchers from various scientific disciplines who are all studying consciousness, envisioned is to create a territory, a playground really to test a variety of hypothesis all targeted to get more insight in this elusive and little understood field. Could art infused research create a mechanism to provide a neutral zone to invoke and possible provide new insights in this very important moment in time, where a discussion of AI, Machine Learning, Singularity are all contributing to biased fears of a future technology, wrecking havoc and even supposedly can jeopardize the core existence and survival of humanity. These fears are all based in my opinion on misunderstanding and misuse of media. Of course all these new technology is mostly in hands of giant commercial corporations, and their intentions. Its thus paramount to research and develop insights outside the commercial realm in a controlled academic environment, and where better to test these technologies than in the experimental laboratories of the world of art. In time i will update this information on the go in a new blog on this website, so stay tuned for more information on this new challenge in my work.

Empty Pr(oe)mises

My work “Equipoise” has been selected by Katerina Koskina and Lanfranco Aceti for their contemporary project Empty Pr(oe)mises. This consists of 2 online exhibitions in a web recording of the whole project which will be respectively on the EMST (National Museum of Contemporary Art, Athens) and the  Museum of Contemporary Cuts and an publication by the Leonardo Electronic Almanac – MIT Press supported by Arts Administration @ Boston University.

 

more information will follow soon.

 

Motion Studies, Bounciness, Springiness and Vibrations.

Cause and effect

The following animated images provides an insight of the research that is happening right now to understand how springiness and bounciness can be translated though animation. The work is a hybrid process between physics and key frame animation.  None of the small animated images will have sounds yet as this will be a different research, and process at a later phase in the production of the film. Questions like the behavior of unbaked spring steel which has been brought in motion, through micro servos, fitted with a small lightweight head, that functions as both anthropomorphic element in its appearance, but also as micro volume to hit a mini sound board. This latter are the micro instruments of the musicians. These instruments will also be affected by the motions created on the musicians. Cause and effect are inherently important in creating a simulated digital reality, where a synergy between the musicians and their instruments will be created, and later enforced through the additional element of sound. We can not experience them through tangibility in this digital world, but strictly through audio, visual  and motion through time.

WIP, the musicians part II, digital realities

On this new post in a blog format, you can follow the development of the works that i am producing. Starting with the musicians part II, digital realities. Which is a second work derived from a physical, interactive art installation made in 2017. Here the previously created world turns completely digital and provides you with an insight in the making methodology and the technology behind this project. It is still a WIP (Work in Progress) and expected to result in a animated film targeted to be finished approximately in September 2018. Which has been delayed with almost a year mostly caused by to the unforeseen amount of extra work this animation generated. More than 700 objects have been modeled for this work, and some are extremely complex. The full project has been targeted to be made in open source software, like Blender, Krita, Gimp, Inkscape, Ardour, Natron and others.

Blender screenshots of the animation process

Above a double screenshot of the two monitors i use to produce the work in Blender.

NOTE: A small overview, about the schedule and some previous written ideas. As a note, all this material, as it is a WIP, will be kept sketchy and as a draft of information. Sometimes things will be double mentioned, and sometimes information might change in due process or even contradict earlier mentioned information. I will keep it as clean and organized as possible, but expect it to become soon quite messy. I have no idea where this coule lead to, and will give it a try, so please bear with me,

The work “the Musicians” made and exhibited in 2017, will get a second round. It existed in the physical realm and lived only because of the integrated code which controlled the movements as well the reactions of the various components, called musicians. In that sense the musicians were a hybrid installation between the physical material realm and the digital electronic, or virtual realm. Each existence has its limitations, and the physical realm, although fully tangible and able to be experienced in the same reality as we (humans) move and exist in. A question came to mind if this limitation could be bypassed. Could we cheat reality by rebuilding reality, but now fully digital. Could we improve reality, striving a non-tangible, non-material perfection, which can exist and function disconnected from location and time. These and other questions will be investigated through this work.

Target is to create at first an animation which will be hybrid digital and filmed footage. The second part will be a game environment, which will be fully responsive to the digital visitor, presented, when finished at this side, through the internet. Making the exhibition accessible from everywhere by everyone. Thus the musicians will lose their physical matter (which they are stored in a box at this moment), but will gain a digital life.

The work Progress

  • The Digital model

The digital model is finished somewhere in the end of June 2018, and there are several options to output them in different renders later for the animation. What follows is a small experiment in different outputs. The full color is a fully rendered version, which uses material textures and full light paths tracing, global illumination and soft shadows. The light caustics are semi simulated to safe time and memory in the final render.

the musicians 2017-2018 – (WIP)

  • Animating the digital model. The next stage will be a period of animating all the moveable components, synchronizing the used code from the physical sculpture.
  • Building Camera trajectories, and syncing the sound and animations with those trajectories.
  • Rendering the camera tracks
  • Editing the new footage and the existing film footage of the sculpture into a short movie
  • Publish the small movie

Stage two: The digital interactive game environment

Rebuilding the material shaders on the model corresponding to the game engine to use. There will be a period of experimenting through trial and error. Expected period to run the game environment will be earliest in 2019.

 

More will follow.

For questions don’t hesitate to drop me a line in the contact form, and i will get fast back at you.

the musicians, (revamped)

If you have missed the intriguing generative produced patterns and intriguing rhythms played by the Musicians, you will have a second chance tomorrow the 6th of December from 6:30 pm and onwards, at Đure Jakšića 2. at Galerija, Nauke i Tehnike SANU. Beograd, Serbia. Exhibition will be from 6 December until 16 December 2017…. PM me for an appointment, if you like to get some personal insights explained at the venue. So join me if you are in Belgrade.

Screening, talk and Q&A – film HotSpot, Roskilde, Denmark

19th of October 2017, The film HotSpot will be screened during the “Imagine Europe” open seminar in Roskilde Denmark, organized by IAMCR International Association for Media and Communication Research’s Participatory Communication and Research Section in collaboration with the Roskilde University of Denmark.

I will introduce insights of the film HotSpot, made in 2016. Further I will sketch the context of the conditions, which HotSpot was focused on.  The Greek and European political dynamics of that moment, created a bizarre condition for the existence of those circumstances which allowed a unique situation to develop and gradually getting out of hand. The talk will be short and concise, followed by the screening of the film and concluded with a Q&A involving the audience.

Please come if you are in the area.